
However, I never noticed the ability to do so, even when I blocked as soon as the enemy attack connected. You can block enemy attacks and can apparently parry them. Combat is an especially simple affair that involves you mashing the attack button until the enemy dies. How long you hold down the dash button determines how far you propel yourself forward. Your character can swing their swords, block, use a magic attack, and dash at the start of the game. Generally speaking, Blue Fire has mostly acceptable controls. Something felt missing to me, as if there’s only part of a game here and we just have to make do with what’s available. Instead, it focuses on you fighting three bosses who need to be defeated to unlock the last boss. Once you get out of the second dungeon, you’d assume there are more, but the game drops them immediately. Instead, you’ll be jumping, dodging obstacles, and wall-running through areas. You progress through these dungeons by finding keys to open doors before fighting a boss at the end. At first, you go into two dungeons that have unique items that grant you new abilities. That sheer devotion to Zelda is also found in Blue Fire‘s structure. From the conversations with ethereal gods who paint long backstories, to the cutesy NPCs that dole out lore and side quests, it’s very clear what is being strived for here. Regardless, there’s a lot of Zelda in the game. There’s a lot of dialogue to read and it’s decently written, but the story itself is extremely generic and borderline non-existent. The narrative concerns a world that has fallen to shadow and a group of gods request that you defeat an evil queen in order to save the land. I’m not sure what he is, aside from the fact that he’s part fire warrior and part shadow or something.

There’s clearly talent and some strong ideas on display here, but they’re buried under a mountain of surprising frustrations.īlue Fire casts you in the role of what I can only describe as a little doll guy. While the level design and movement controls are above average, the game has many nagging problems and design oversights that pile higher and higher as you play it.

Blue Fire is a lot like The Legend of Zelda crossed with a platformer and then mixed with tacked-on Souls-like elements. It’s rare for me to play a game that I desperately want to like but often can’t stand playing.
